Blue Flavor

Concrete and Shadow by D. Keith Robinson

The Template Dilemma

January 16th, 2008 at 11:36 a.m.

At some point in nearly every project I’ve worked on we’ve developed templates. They’re a very common and often necessary deliverable. However, they’re also probably the single biggest factor in the homogenization of design for digital media, especially the web.

And a symptom of a profession that could use a bit of a kick in the pants.

Templates: The Good and The Bad.

We use templates to save time and money, to ensure adherence to standards, and to eliminate the need for extensive maintenance and testing. Templates allow non-designers and non-technical people to express themselves with out fear of breaking anything. All of these are good things. We need templates.

However, I also see templates as the representation of what’s wrong with design for digital media, in particular the web. They’re often cookie-cutter. They’re the reason why we’ve got so many sites using the “blog” look. Just look at all the Tumblr and Wordpress sites out there. Many of them look close to identical, with nothing more than a graphical skin to differentiate them. They convey a usable, accessible experience but they can’t always deliver a level of design, detail and engagement many sites could really benefit from.

They make things almost too easy.

I’m not against templates. Again, I see them as necessary, I use templates. I’m as guilty as anyone of taking advantage of what they have to offer. However I’ve also been thinking of ways we can decrease our reliance on templates so we can offer more complete, diverse and engaging experiences.

Designing a shift in how we do things.

I’ve been thinking about this quite a bit and while I don’t have many answers, and more and more questions, I do have a few things I’d like to see in 2008:

  • More focus on art direction and narrative, especially for non-Flash sites that warrant it. Khoi Vinh recently wrote about this and he makes a great point. He says, ”…there is a tremendous amount of storytelling that needs to be told in digital media, too, and a tremendous amount to be recovered from the craft of art direction, a discipline that is seemingly stranded in the analog world.” This point is driven home by the impact art direction has on his (and Liz Danzico’s) very engaging A Brief Message project. We could use more of this in general and I can think of quite a few web sites, and maybe a few web applications, out there that could shift their focus a bit more towards a narrative, story-telling experience without damaging the behavior of their sites, for an overall more compelling experience.
  • More educational content for web professionals that focuses on design theory and strategy and less on technique and technology. I realize a solid understanding of technology is key to any web professional’s career, I’m just hoping as the tech gets better and design becomes easier to implement we can shift that focus away from things like CSS and more towards design; visual design, typography, art direction, problem-solving, telling stories, etc.
  • More time for design. (More attention to detail.) We often work with clients who don’t have the time and/or the budget to spend working out the details that really make a project shine. For us, the problem usually boils down to time as I’m often willing to resource my own design resources “for free” to make sure we’re delivering something we’re proud of. Great design, especially the kind we’re talking about here, takes time and effort. We do our best, but when we’re limited due to time or budget constraints to delivering templates (often times templates that don’t even represent the whole range of pages for a site, let alone variations on those pages) we’re essentially handcuffed. We’re constantly looking for ways to have more time for the important things, which brings me to…
  • More consistent browser support. This almost goes without saying, but if we didn’t have to spend so much time squashing browser bugs (etc.) we’d have much more time to spend on what matters; designing amazing experiences. One of the best (and longest running) arguments for the use of Flash is that it allows a designer to design without the fear of a hassle with browser incompatibilities. It allows more time to design.
  • More efficient technology, specifically content management systems with better support for multiple page layouts and easier ways to implement design. At Blue Flavor we work with a few CMS options (Expression Engine, Drupal, Movable Type, etc.) but are working on a CMS “framework” that will allow us to quickly build out more custom solutions. One of the benefits I hope we can work out with that is support for more varied and customized layouts. I highly doubt we’ll be rid of templates completely, especially for our clients with little to no design support or budget for art direction, but at least we can try and offer some more options, and maybe make it easier on those who do have that design support (and make it easier on ourselves at the same time.)
  • Higher design standards for digital media. This one is a bit tricky, but I often hear the “industry standard” for web, mobile and interaction design being described with words like “accessible”, “usable” and even “standards compliant”. All of these are great things, however, they should be minimum designs should be shooting for. All designs should be usable and accessible and standards compliant. See my post on great design for more

I don’t think we’ll ever be completely rid of templates, nor should we be. However, we need to find ways to make technology work for us so we can focus on design; solving problems, telling stories and creating great things. It might be a while in coming, but I think we’re just starting to see the beginning of a shift in how we design for digital media that could really change what we’re able to do and how we go about doing it.

Keith Robinson

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